Rolla Grolla Arena is a 2-4 player local multiplayer game I made in 3 days using C# and the Unity engine as part of the 34th Ludum Dare game jam (where the themes were “Two Button Controls” and “Growing”).
The objective of the game is to become the last ball standing by knocking opposing balls out of the arena until they have no more energy and cannot respawn anymore. With regards to the jam theme, there are only two buttons used in the game: one to move left and one to right (with both buttons used to make the player’s ball jump when pressed together at the same time). The player’s ball grows in size and mass (making it easier to knock other balls out but harder to jump) whilst it is moving and shrinks when it’s not.
The game is currently available for Windows, Mac and Linux as well as on the web (as a HTML5 game).
A more detailed post-mortem of the game is available to view here.
IDE: Visual Studio
Sounds: bfxr, BoscaCoeil
GameJolt Page (includes link to desktop versions of the game)
itch.io Page (includes link to desktop version of the game)