Cells is a self coded turn based strategy game made in three days using C# and the Unity engine as part as the 30th Ludum Dare Game Jam (where the theme was “Connected Worlds”). In this game, the rules are very simple:
- You are in control of the red cells whilst the computer is control of the blue cells.
- Click on one of your cells to connect to all of its neighbouring cells.
- You can only click on cells that can connect to at least one neighbouring neutral or opposition cell.
- The game ends when there are no more neutral cells available and whoever has the most cells wins.
This was the first time I tried making a game with an AI component and although I could have improved on it a lot more, I was happy with the result (even if the AI was a bit rudimentary)
The game was originally released for web browsers running the Unity plugin. During the judging period after the Ludum Dare deadline, I also ported the game to PC, Mac and Linux.
Graphics: I used Unity’s built-in primitives for this game
Original Ludum Dare Page (Includes links to the web and desktop versions of the game)