Advanced Games Technology Demo

As part of the coursework for the Advanced Games Technology module in final year of university, I had to create a game demo using C++, OpenGL 3D and a provided template where the aim of the coursework was to create a level for a 3D escape-style game with features such as a timer, avoidable obstacles and item pickups. Whilst I wasn’t particularly proud of the final work I submitted, I did manage to learn quite a lot about OpenGL 3D including cameras, lighting, meshes, primitives, scaling/transforming/rotating etc.



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